Enforcer

Description:

Enforcer – PL 6

Strength -1, Stamina -1, Agility 1, Dexterity 1, Fighting -1, Intellect 1, Awareness 5, Presence 2

Advantages
Ultimate Effort: Will Defense

Skills
Insight 4 (9), Perception 2 (7), Persuasion 6 (8)

Powers
Communication: Mental Area Communication 1 (Area)
Mental Awareness: Senses 2 (Radius (Type): Mental Sense)
Telekinesis: Move Object 4 (800 lbs.; Accurate 3: +6, Notes: Telekinetic Squeez
Roll a d20 and add 7.
Ask Nate if that beats the bad guy’s Dodge Defense.
If it does, the bad guy has to make a Toughness check DC 14.)
Telekinetic Field: Protection 8 (
8 Toughness; Impervious, Sustained)
Telekinetic Levitation: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
Telepathy: Mind Reading 5 (DC 15; Linked: Communication: Mental Area Communication 1)
   Mental Blast: Damage 2 (Alternate; DC 17; Alternate Resistance: Will, Increased Range 2: perception, Notes: Pick a bad guy.
Ask Nate to roll a Dodge check, DC12
If they succeed, they make a Will check DC 16.
If they fail, they make a Will check DC 17.)
   Telepathic Illusion: Illusion 1 (Alternate; Affects: All Sense Types, Area: 2 cft., DC 11; Selective)

Offense
Initiative +1
Grab, -1 (DC Spec 9)
Mental Blast: Damage 2 (DC Will 17)
Telekinesis: Move Object 4, +7 (DC 14)
Telepathy: Mind Reading 5 (DC Will 15)
Throw, +1 (DC 14)
Unarmed, -1 (DC 14)

Complications
Identity: She’s trying to keep her identity a secret.
Responsibility: She has to maintain her grades.

Languages
Native Language

Defense
Dodge 4, Parry 1, Fortitude 3, Toughness 7, Will 9

Power Points
Abilities 14 + Powers 56 + Advantages 1 + Skills 6 (12 ranks) + Defenses 13 = 90


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Bio:

Enforcer

Heros Unite JeffreyJohnson